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March 13, 2012
by jolon
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Unity3D Training with the Walker Boys

Some really great and free Unity3D tutorials are available at Walker Boys Studio in the form of videos on Vimeo with support files for download.

Chad and Eric Walker are very accomplished developers, with 20 titles and 14 shipped games between them, these are not your squeaky-voiced 15 year old recording themselves getting lost through the interface and narrating as they go. The tutorials also teach basic project management, workflow, and development practices.

They offer 3 Introduction courses, App Training which is a very in-depth introduction to the IDE, Unity3 Javascript (which is not Javascript per se, although it uses the syntax, and C# is the way to go) and the Unity3D API.

After all that introduction, they throw you into the pool feet-first and get you into making games. The next lesson, Game Development, Project 1 is a point-n-click-n-kill game.

Game Development, Project 2 is a space shooter asteroid clone.

Following this is a lesson in Unity3D Tool Development, in which you learn to create various game utilities, such as timers, score-keeping mechanisms, sprites, and more.

In the next segment Making Your First Real 2D Game, the Walker brothers guide you step-by-step through the process of creating a 2D Mario clone.

And finally, to put all of those above-learned skills to use, is the ultimate challenge, a 3D Mario Clone.

Continue Reading →

March 12, 2012
by jolon
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Tumult Co’s Hype – HTML5 timeline animation tool

I’ve been kicking the tires on Hype, a new IDE for the mac which provides timeline-style animation for HTML5.

So far, quite impressed! The user experience is elegant, and the output is clean, optimized, and has worked on every device we’ve tested it on.

The animation interface will be familiar to anyone who has animated in Flash, After Effects, or a 3d engine. You have a list of objects, from which you set in/out points, keyframes, and easing along a timeline.

It ships with a variety of pre-built effects and transitions, and is compatible with the following browsers:

  • Safari 5+
  • Mobile Safari for iOS 4.3.1+
  • Chrome 9+
  • Android 2.3+
  • Firefox 3.5+
  • IE 6+
  • Opera 11.10+

I’ll be putting it through its paces in the coming weeks, and having developers dive into the code it outputs, and will share any further developments.

The immediate use case is for HTML5 OLA banner units, but it could be useful to create sprite animations for HTML5 games, putting together animation effects for websites, and a really cool feature is that it will export to Apple’s iBooks Author software to help include animations in your iBooks.

So far we like it better than Adobe’s Edge, the 800 lb. gorilla, but Edge just released version 5 today, so next will be to see how Edge is coming along with the new revision.

March 9, 2012
by jolon
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Jade Raymond on Building a Super Studio for Ubi

Fascinating interview in GameIndustry.biz with Jade Raymond, the Ubisoft Toronto Managing Director about the challenges of building a big shop from scratch in another land. (I can relate!)

Also contains lots of great advice for folks starting out, and women who want to break into the game industry.

I read it several times as I waited for conference calls to start which got rescheduled repeatedly.

March 8, 2012
by jolon
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New iPad’s 3D graphics and resolution

Now that the iPad ‘3’ is finally out, I’m curious how he 3d processor will handle 3d games on the retina display.

Have to test out a Unity3D project on it as soon as I can get my hands on one here, and will post results.

It definitely makes using 3D and vector based game engines more appealing than an incredibly convoluted creative pipeline for raster. We will now all need to produce a set of HD graphics and degrade to the iPad, and iPhones without retina when working with pixels on iOs.

But if it handles 3D and vector smoothly at that resolution, it will be gorgeous!