Kwik is a plugin for Adobe’s Photoshop CS5 or higher which enables artists to animate, then publish, their stories using the Kwik Plugin and Corona SDK (whose tagline happens to be ‘code less, play more’)
I haven’t tested it out yet, but judging from their website and examples, it looks to be a pretty powerful tool for authoring illustrated, narrated e-books on almost any mobile platform.
All this for the low price of $79.99. Of course you’ll need the licenses to Photoshop CS5 or higher, Corona SDK, and the Apple Dev Center.
This competes with Apple’s iBooks Author which is free, and has about as many features, but is limited to the iTunes store, and your content is too.
August 23, 2012
by jolon Comments Off on Sleeping Dogs
Sleeping Dogs, formerly known as True Crime: Hong Kong, was first published by Activision, but cancelled in 2011, then picked up by Square Enix and given a complete reboot.
This game with stunningly rich visuals and a compelling storyline was released on August 14, 2012, and it’s been a fun ride so far.
You play the game as Wei Shen, an undercover police officer who has come back to Hong Kong after spending most of his life in San Francisco, in order to avenge his family’s death, which he blames on the Triad gang Sun On Yee, which is now controlled by all the idiot bullies he hung around with as a kid.
It’s a third-person open-world sandbox, and you get to do all the things you would expect from this genre on foot, motorcycle, or in 4 wheel vehicles, so far I haven’t seen any flying vehicles or watercraft.
It has the most fun mini-games I’ve seen in a while, usually they are just tedious circuit connection repeats, but Sleeping Dogs breaks it up nicely with different types of puzzles.
Please help support me by purchasing Sleeping Dogs here:
I often like to watch walkthroughs before purchasing a game, so here are some to give you an idea of what Sleeping Dogs is all about.
TheRadBrad’s Sleeping Dogs Walkthrough
August 23, 2012
by jolon Comments Off on Unite 2012 / Unity3D v4
I wish I was in Amsterdam for the Unite 2012 conference which kicked off today. Unite is Unity Technologies‘ annual developers conference, a great place to meet Unity staff and other developers, as well as peek under the hood of all the new features on the horizon.
They also released the beta of Unity3d v4 today, available to those who have pre-ordered (I haven’t yet) — a mixed blessing, because now if you are in the middle of a project, you will have to decide if you want to upgrade your project and take advantage of all the new features, or stay with the old-yet-stable v3.5 and not break everything.
This video from UT talks about some of the upcoming features
The biggest feature they’re touting for the release of version 4 is the Mecanim animation system, which does look pretty hot, bringing mo-cap quality to the indie developer, as well as a reportedly huge library of animation data to go with it.
Here is the infamous Will Goldstone demonstrating the technology for us.
Onlive, a cloud-streaming gaming platform, very much seems to be in the process of going into liquidating or re-organizing their entire company, which is most unfortunate, as it’s always terrible to see a new venture fail.
First of all, after reading this news, I went to delete my payment method (I’d not been using OnLive much recently anyway) and it gave me an error message, and refused to delete my payment method! Uh-oh!
That’s bad for those of us subscribers who don’t want to be continued to be charged while they figure out whether they live or die during the next 2 quarters.
I was an OnLive subscriber, and liked the ability to play some old-school games cheaply via the PlayPack bundle, which is a collection of 200+ games available to play for $9.99 a month, mostly old-school or obscure classics with some absolute winners like Just Cause 2 and Borderlands (two of my favorite games) thrown in. All-in-all a good deal.
The down-side is that honestly, at least where I’ve used the service from, the quality just isn’t there.
Maybe game-streaming is ahead of its time and requires fiber to the door to be worth it, but while I had fun playing the adventure games, high throughput experiences were a challenge. Borderlands on OnLive just ain’t Borderlands on the PS3 or XBox 360, without a doubt, and when the game’s GUI requires you to read the fine print quickly in order to move forward, and it’s been reduced to a blocky set of pixellated garbage, you’re in trouble and want to move to a more efficient pipeline.
Anyway, many condolences to the OnLive crew suddenly at-large, and I hope David Perry takes any lessons he can learn, and perhaps some talent from the wreckage to make Gaikai work.
August 14, 2012
by jolon Comments Off on Ninja Painter 2