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Onlive biting the dust?

Onlive, a cloud-streaming gaming platform, very much seems to be in the process of going into liquidating or re-organizing their entire company, which is most unfortunate, as it’s always terrible to see a new venture fail.

First of all, after reading this news, I went to delete my  payment method (I’d not been using OnLive much recently anyway) and it gave me an error message, and refused to delete my payment method! Uh-oh!

That’s bad for those of us subscribers who don’t want to be continued to be charged while they figure out whether they live or die during the next 2 quarters.

I was an OnLive subscriber, and liked the ability to play some old-school games cheaply via the PlayPack bundle, which is a collection of 200+ games available to play for $9.99 a month, mostly old-school or obscure classics with some absolute winners like Just Cause 2 and Borderlands (two of my favorite games) thrown in. All-in-all a good deal.

The down-side is that honestly, at least where I’ve used the service from, the quality just isn’t there.

Maybe game-streaming is ahead of its time and requires fiber to the door to be worth it, but while I had fun playing the adventure games, high throughput experiences were a challenge. Borderlands on OnLive just ain’t Borderlands on the PS3 or XBox 360, without a doubt, and when the game’s GUI requires you to read the fine print quickly in order to move forward, and it’s been reduced to a blocky set of pixellated garbage, you’re in trouble and want to move to a more efficient pipeline.

Anyway, many condolences to the OnLive crew suddenly at-large, and I hope David Perry takes any lessons he can learn, and perhaps some talent from the wreckage to make Gaikai work.